![]() ![]() # acemod_set_fleet_piloted_exclusion_on = yes fleet ship Prevents ACEMOD from piloting marked fleets. # set_country_flag = acemod_assisted_ai country Only countries with this flag will have their fleets piloted by ACEMOD. # set_global_flag = acemod_activated global Activates ACEMOD fleet AI. See instructions on how to exclude countries, including vanilla crisis countries. # Note 2: Vanilla crisis countries are piloted by default. # Note 1: In order to disable vanilla crisis AI this mod overwrites following keys in 00_country_types.txt: Below is a sneak peek at some of the instructions for mod use: Modders will be able to use ACEMOD AI for their own custom country_types and exclude individual fleets from ACEMOD AI for their own events. Users will be able to switch individual components on and off at game start. Various fixes like changing crisis bombardment stance and making unarmed crisis ships flee when in danger.ĪCEMOD is flexible and modular. New technologies and quests to obtain them. Fleets are relentless and always seek targets. New custom pathfinding accounting for wormholes and gateways. Full support for Contingency, Prethoryn Scourge, Unbidden, Aberrant and Vehement. ![]() Vanilla AI is off for main crises and all fleet movements are mod scripted, this includes military fleets, constructors, army transports and swarm infestors. At the end of an 8 minute test Vanilla crisis had 5 starbases and ACEMOD AI had 18. ^ Presented in the video above: 5 year comparison of Aggressive Crisis Engine vs 2.7.2 Vanilla crisis AI (Unbidden). ![]()
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